Quadrangler 1.3 released

The new version has got a new algorithm for the un-triangulation. This greatly improves the recognition of the original quad mesh behind the triangles.

Registered users can download the new version free of charge in the customer area.


The NLinShader is back!

The COFFEE plug-in developed by Frank Plohmann in 2003 was unfortunately only compatible up to C4D R19, as MAXON no longer supports the COFFEE scripting language since release 20. The simple but ingenious tool renders geometry to a normal map, which can be used directly in the normal channel of a material to create detailed surface structures without increasing the number of polygons of the object.

We were able to find the author and were thankfully given the original COFFEE source code. We have used it to produce a native plug-in for all current C4D versions from R21.

The tool can be downloaded for free in the freebie area!


New DRIVE! Video

By chance I came across pictures of the fully electric concept car Mercedes-Maybach 6 from 2016 on the Internet. I really wanted to set this impressive, extravagant vehicle in scene. It should be an animation in which the million dollar thing is really beaten over a racetrack! The first attempts were a bit disappointing, because thanks to its all-wheel drive, the car always stayed on the driving line and tended to understeer. But after putting the drive on the rear axle alone, more dynamics came into play ...


Update: Quadrangler 1.21.0 released

In addition to some improvements in user guidance and console output, the new version now optionally selects all successfully processed objects so that they can be grouped directly or placed on a layer, for example.

Registered users can download the new version free of charge in the customer area.


New Animation Project

In order to test our new rendering software and to explore the interaction between traffic simulation and individual vehicle simulation, we created a short animation film. Once again, our model from Barbarossaplatz in Cologne served as scenery, that we had to strongly spice up for the GPU renderer Octane. Our traffic simulation software RealTraffic should come into use again so that we could animate many vehicles with little effort. For the main actors, a fully electric Jaguar I-Pace and two police cars, we used our vehicle simulation DRIVE. We were also able to test how both simulations can interact, because the vehicles in the traffic flow that are not individually animated, had to react to the DRIVE vehicles, which of course didn't care about traffic rules.


Quadrangler 1.2 is released

The new version 1.2 now contains an Unsubdivider that can be used to reverse subdivision surfaces (SDS). Together with the Untriangulator, Quadrangler can reduce the number of surfaces to 1/8 and creates a high quality polygon mesh that can be edited and subdivided again without any problems.

Quadrangler 1.2 is now available in our shop at the introductory price.


Perfect Un-triangulation with Quadrangler

For our latest animation project, we needed a lot of high-quality 3D vehicle models, most of which we could download for free from various online providers. Unfortunately, almost all of these models are triangulated. We were unable to achieve any useful results with the C4D untriangulating tool, so we have developed our own tool that we would like to make available now to our customers. We have made a short demo video that you can find on Vimeo and Youtube.

2021-03-08: Update 1.01.0 was just released.


DRIVE! Update with new Features

In addition to some bug fixes in the area of data output, the current version 2.04 comes with new functions. The Distance Control is now optionally based on the current speed. Turn signals can now be switched on or off with a new function in the command object. As with the brake lights, the visibility is controlled by the simulation, whereby display tags are now also supported. So the visibility can be faded in the given time. Alternatively, a light object can be assigned and the brightness is controlled.

The update is free for registered users and can be installed directly from Cinema 4D or be downloaded in the customer area.


RealTraffic Update with new Features

The new version 1.51 comes with improvements in the area of material exchange. Materials of external renderers (e.g. Octane or Vray) are now supported and material exchange lists can be created individually for each vehicle. There are bug fixes for the display in the Attribute Manager and when swapping the vehicle geometry data.

The update is free for registered users and can be installed directly from Cinema 4D or be downloaded in the customer area.


New Version of the Car Rig Helper Tool

The popular 1-click tool, which automatically generates the individual components required for each car rig from a car model, is now available in version 1.20. This offers some improvements in object recognition and can handle any nested hierarchies. The camber of the wheels is determined from the geometry and the object axis is realigned so that DRIVE can adopt the camber angles into the chassis settings.

The tool is a big help for vehicle setups with DRIVE and RealTraffic.


Update: RealTraffic 1.5 released

The tangents of the node objects of the road network can now be edited numerically in the Attribute Manager.

The nodes can now also be inclined horizontally so that the route gets a banking. This not only enables steep curves to be implemented, the driving line can also e.g. better adapted to the course of old country roads.

With this update, RealTraffic is now also compatible with Cinema 4D R23. In return, we have stopped the further development for Cinema 4D R19 or lower.

The update is free for registered users. Users of C4D R20 to R22 can install the update directly from Cinema 4D via the attribute manager of the traffic simulation object. For C4D R23, the complete package can be downloaded from the customer area.


New Payment Methods

We have set up our shop for new payment methods. In addition to PayPal, we now support credit card payments and SEPA direct debits.


New DRIVE! Video Tutorial

Electric cars are coming! Time to record a new tutorial that shows how you can also animate electric drives with our simulation plugin DRIVE!. In the new tutorial, we create a setup for the Jaguar I-Pace and compare the performance of the virtual car with the manufacturer's data on a short acceleration track.


New Service: Vehicle Rigging

Do you have a cool animation job, but as usual not much time for rigging? Our new service relieves you of this sometimes annoying and time-consuming work and you can get started with the design and the storyboard right away! We only need your vehicle model and your wishes regarding the rig. You only need our plugin DRIVE! resp. RealTraffic. Request a quote now!