New DRIVE! Video Tutorial
Electric cars are coming! Time to record a new tutorial that shows how you can also animate electric drives with our simulation plugin DRIVE!. In the new tutorial, we create a setup for the Jaguar I-Pace and compare the performance of the virtual car with the manufacturer's data on a short acceleration track.
New Service: Vehicle Rigging
Do you have a cool animation job, but as usual not much time for rigging? Our new service relieves you of this sometimes annoying and time-consuming work and you can get started with the design and the storyboard right away! We only need your vehicle model and your wishes regarding the rig. You only need our plugin DRIVE! resp. RealTraffic. Request a quote now!
Adjustments for Cinema 4D R21
Our plugins are now compatible with the new Cinema 4D Release 21. Registered customers can download the extended software package in the customer area. Due to the new licensing model of MAXON, the license keys are now based on a system ID, which can be displayed in Cinema 4D. Further information can be found on the order page and in the customer area.
Update: SplinePatch 3.03 released
The current update contains bug fixes in the SplineCage object. The update primarily affects users of Cinema 4D R20, but is also recommended for earlier C4D versions.
The update can be installed (from R20) resp. be downloaded via the Attribute Manager of the SplinePatch object. The complete package is also available for download for registered users in the customer area.
Update: DRIVE! 2.01 released
In addition to a few minor bug fixes, the current update offers improvements in working with speed points on routes and a Cruise Control option for uses where exact driving speed has top priority.
Users of DRIVE! 2.0 can install (as of R20) resp. download the update directly via the user interface of DRIVE!. Alternatively, the software can be downloaded in the customer area.
DRIVE! 2.0 released!
In addition to many improvements in detail version 2.0 comes again with a lot of new features. Simulation and animation merge with the new Morph feature. The simulated vehicle can be softly forced onto the movements of another object to realize spectacular, perhaps physically impossible moves. The simulation now provides data about the tyre temperature. These data can be mapped to vertex maps to control textures or particle emitters. A new command object now allows lane changes. So overtaking maneuvers or branches can be realized. The collision calculations with the ground now include the underbody, so an off-roader can sit on a hilltop or a race car can stuck in the gravel.
Update: RealTraffic 1.2 released
Bicycles and Motorcycles enrich the traffic scene. Two-wheelers lean in curves, the angle of inclination being calculated from the speed and the radius of the curve. As with all vehicle types, it is possible to individually activate lanes, for example to define bikeways.
Polygon objects can still be replaced by instance objects when vehicles are cloned during the simulation in order to save memory space. In addition, these instances can now also be declared as render instances.
Additionally the update involves some bugfixes and improvements in detail.
New DRIVE! Video Tutorial
Due to many requests for a basic tutorial for DRIVE! we have released a new quickstart tutorial. The video tutorial starts with a freshly downloaded model and ends with a simple animation. All important steps such as the rigging, the vehicle parameters and the control of the car are treated.